Evans Gambit for White
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White's key ideas:
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Black's key ideas:
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Pawn Structures:
Black must decide whether to capture zero, one, or both of White's pawns on d4 and c3. |
If white gets the ideal center, then he generally has sufficient compensation for the pawn. |
When Black gets greedy and grabs both pawns, White get ample compensation - a strong attack. |
According to theory, Black should not take either. He should develop quickly, often including Bb6 and Na5. |